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ISMAR 2014 - Sep 10-12 - Munich, Germany

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2014 ISMAR Workshops

Advancing the Art and Science of Manufacturing with AR
Date & Time : September 08 09:00 am - 05:30 pm
Location : Room 00.13.009A
Advancing the Art and Science of Manufacturing with AR
Organizers:
Christine Perey, AR Community and AR for Enterprise Alliance, Fridolin Wild, Open University, Kaj Helin, VTT Technical Research Centre of Finland, Miroslav Janak, Technical University of Košice, Paul Davies, Boeing, Patrick Ryan, Newport News Shipbuilding
Description:

Abstract

During this workshop, the participants will explore themes in three areas:

  • Augmented Reality and Technical Data Delivery. In this area we will hear from experts and engage in discussion to develop agreement among the workshop participants on what constitutes the state of the art for use of AR to deliver technical data in 2014.
  • Augmented Reality and the Shop Floor Environment. In this area we will engage in discussion to develop agreement among the workshop participants on what constitutes the state of the art for use of AR to map value streams and increase value, to avoid waste and increase sustainability, and to reduce risk and prevent human error on the shop floor in 2014. This will be documented in a brief, joint statement. Participants will then develop consensus on three major research areas on which there must be further investment in order for the technology to be widely implemented and adopted on the shop floor.
  • Augmented Reality and Quality Inspection. In this area we will engage in discussion to develop agreement among the workshop participants on what constitutes the state of the art for use of AR to inspect manufactured goods in 2014. This will be documented in a brief, joint statement. Participants will then develop consensus on three major research areas on which there must be further investment in order for the technology to be widely implemented and adopted.

The three themes of the workshop are highly relevant to the ISMAR conference, not least since the region -- Bavaria -- strives in the use of AR in the manufacturing industry. This workshop will increase awareness of the current state of the art in industry and help further develop the research agenda for AR in manufacturing through the identification of common interests and grand challenges. This workshop will produce nine research topics that can become the basis for academic and public/private partnership-funded research projects.

Organizer Background

Christine Perey's research interests focus on the use of mobile Augmented Reality in highly demanding application areas. Christine Perey is a Spime Wrangler and evangelist for mobile AR with 20 years experience in new multimedia communications markets and technologies. Perey performs market development and regularly prepares custom market research reports on contract with clients. She organizes the International AR Community chairs face-to-face meetings and leads programs to drive the adoption of open and interoperable AR.

Fridolin Wild is a researcher in technology enhanced learning at the 250k students strong Open University. He is currently leading the Augmented Reality prototype development in the industry-led TELLME project (http://tellme-ip.eu), innovating learning technologies for manufacturing environments. Fridolin is member of the Knowledge Media Institute of the OU since 2009. From 2004 to 2009 he was researcher at the Vienna University of Economics and Business (Austria). He graduated 2004 as magister artium from the University of Regensburg (Germany). He founded axon-e interactive media in 1998, and managed numerous commercial and governmental projects there until he left the company in 2003.

Kaj Helin is a Principal scientist in virtual engineering area. He is Vice-team manager of Human factors in complex systems and leader of Human-Machine Interaction and Virtual Engineering. Helin has participated and managed several EU and national projects. Kaj Helin joined VTT in 1998 and has gained 16 years of experience in VR/AR, simulation, safety analysis and ergonomics. He is also leading the Augmented Reality prototype development from Human factors side in the industry-led TELLME project.

Dr. Janak is research associate in the Faculty of Manufacturing Technologies at the Technical University of Košice, Slovakia, specializing in Augmented Reality for improved manufacturing. Current studies focus on improved recognition of industrial environments and the alignment of 3D models in advanced manufacturing. Past projects have been in the area of Open source tools in assembling process enriched with elements of augmented reality. Dr. Janak earned his Masters and PhD at the Technical University of Košice.

Paul Davies develops applications for Augmented Reality in Command and Control (C2), manufacturing, and surveillance, and investigates new methods of person-machine interaction for technician support. He is an Electrical Engineer specializing in digital signal processing, and works in the Production Systems Technology group in Boeing Research & Technology. He joined Boeing in 2004, and has since supported the Advanced Tactical Laser, Homeland Security & Services, Delta II and B1B programs in addition to multiple research projects in Augmented Reality, Machine Vision, and Signal Processing. Paul received a BS degree in Electrical Engineering from Rochester Institute of Technology and a MS degree in Electrical Engineering from California State University Long Beach.

 

Collaboration in Mediated and Augmented Reality
Date & Time : September 08 09:00 am - 12:30 pm
Location : Room 00.07.014
Collaboration in Mediated and Augmented Reality
Organizers:
Stephan Lukosch, TU Delft, Mark Billinghurst, University of Canterbury, Kiyoshi Kiyokawa, Osaka University, Leila Alem, CSIRO
Description:

Abstract

In this half-day workshop we will explore how Augmented Reality (AR) and Mediated

Reality (MR) can be used to develop radically new types of collaborative experiences that overcome some of the limitations of current conferencing systems. In combination, AR and MR technologies could be used to merge the shared perceived realities of different users as well as enriching their own individual experience in a collaborative task.

The goal of the workshop is to bring together researchers who are interested developing collaborative systems using AR and MR technologies. They will build a picture of current and prior research on collaboration in AR and MR as well as set up a common research agenda for work going forward.

Topics of the workshop will address open research issues and include but are not restricted to the following:

• Case studies on using MR/AR for collaboration

• Tools for building collaborative MR/AR systems

• Effects of MR/AR on trust, presence, and coordination

• Interaction models for collaboration in MR/AR

• Tools for collaboration in MR/AR

• Collaboration awareness in MR/AR

  • Other related work

The workshop will be informal, meaning that attendees will discuss these topics and present their own short (1-2 page) position papers.

Organizer Backgrounds

Stephan Lukosch is associate professor at the Delft University of Technology. His current research focuses on virtual co-location that allows individuals to be virtually at any place in the world and coordinate their activities with others and exchange their experiences. His articles appeared in various journals including the International Journal of Cooperative Information Systems, International Journal of Human Computer Studies, and Journal of Universal Computer Science.

Professor Mark Billinghurst is Director of the HIT Lab New Zealand (HIT Lab NZ) at the University of Canterbury in New Zealand, and has produced over 250 technical publications at a wide variety of conferences. He has a PhD from the University of Washington and conducts research in Augmented and Virtual Reality, collaborative systems, multimodal interaction and mobile interfaces.

Kiyoshi Kiyokawa is an Associate Professor at Cybermedia Center, Osaka University. He received his M.S. and Ph.D. degrees in information systems from the Nara Institute of Science and Technology in 1996 and 1998, respectively. His research interests include virtual reality, augmented reality, 3D user interfaces, CSCW, and context awareness. He has been involved in organizing IEEE and ACM conferences, such as the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), and IEEE Virtual Reality.

Leila Alem is a principal research scientist at the CSIRO’s Computational Informatics Information Engineering research Laboratory based in Sydney, Australia. Her current research interests include: Human Computer Interaction, Computer mediated interaction, and Evaluation of information systems. Her work mainly involves the study of how people perform, behave and interact with others when using emerging interface technologies such as augmented and mixed reality, gesture systems immersive visualization and wearable glasses.

Information and Participation

People interested in participating in this workshop or finding out more information should contact either:

Mark Billinghurst (mark.billinghurst (at) hitlabnz.org)

Kiyoshi Kiyokawa (kiyo (at) ime.cmc.osaka-u.ac.jp)

They will need to submit a position paper by August 30th to either Mark or Kiyoshi. The paper should be at least one page in length.

Exploring AR-Glasses and Their Pecularities
Date & Time : September 08 02:00 pm - 05:00 pm
Location : Room 00.07.014
Exploring AR-Glasses and Their Pecularities
Organizers:
Markus Eder, Head of Computer Vision, Wikitude GmbH, Martin Lechner, CTO, Wikitude GmbH, Dr. Thomas Stütz, Senior Lecturer, FH Salzburg, Julian Stadon, Senior Lecturer, FH Salzburg
Description:

The half-day workshop will focus on AR Glasses and how their new and unique interfaces change the way we use, develop, interact with and percept Augmented Reality. The main goal is to get a large amount of people interested in Augmented Reality Glasses to discuss particular topics of and issues with AR Glasses, and to understand what developers and users must change in the way they use AR on AR Glasses, compared to AR on smartphones, tablets and laptops. For this purpose, the workshop will be split into 3 main sessions:

  • Session 1 will consist of an introductory lecture into the different kinds of AR Glasses currently available in the market, and their pecularities (see-through vs non-see-through, monocular vs binocular etc.). It will also cover an introduction into the software (SDKs and applications) available to develop for and use AR Glasses.
  • Session 2 will allow the participants to get a hands-on session with AR glasses and some demo applications. Participants will be able to try the Glasses themselves to get a full overview on what is currently possible.
  • In Session 3, we plan to run breakout sessions with the participants of the workshop, where we will focus on the unique aspects of AR Glasses, such as UI and UX (can AR Glasses replace mobile phones in the future?), particular AR Glasses usecases, Software SDKs and any other topics of interest raised by the participants of the workshop. The goal of the breakout sessions is to get creative thinkers to talk with each other and discuss how the way AR Glasses work will change the way we develop and use AR in the future.

In a final wrap-up session, we will discuss the outcomes and ideas of the breakout sessions, go get a common understanding of what we can expect from AR Glasses in the future.

Tracking Methods and Applications
Date & Time : September 08 09:00 am - 06:00 pm
Location : HS2
Tracking Methods and Applications
Organizers:
Jonathan Ventura, University of Colorado, Colorado Springs, USA, Daniel Wagner, Qualcomm, Austria, Daniel Kurz, metaio, Germany, Harald Wuest, Fraunhofer IGD, Germany, Selim Benhimane, Intel, USA
Description:

Abstract

The focus of this workshop is on all issues related to tracking for mixed and augmented reality applications.

Unlike the tracking sessions of the main conference, this workshop does not require pure novelty of the proposed methods; it rather encourages presentations that concentrate on complete systems and integrated approaches engineered to run in real-world scenarios.

The research fields covered include self-localization using computer vision or other sensing modalities (such as depth cameras, GPS, inertial, etc.) and tracking systems issues (such as system design, calibration, estimation, fusion, etc.). This year's focus is also expanded to research on object detection and semantic scene understanding with relevance to augmented reality.  Implementations on mobile devices and under real-time constraints are also part of the workshop focus. These are issues of core importance for practical augmented reality systems.

Organizer Background

Selim BenHimane is a Computer Vision System Architect at Intel Corporation in Santa Clara, CA. Before joining Intel, Dr. BenHimane was the Head of Research of metaio, a leading Augmented Reality company headquartered in Munich, Germany, where he was developing and managing the team developing the core computer vision algorithms. He studied Electrical Engineering in France and obtained the Postgraduate degree of Engineering systems, Automation and Vision from the National School of Higher Education in Physics, Strasbourg, France in 2002. He received a Ph.D. Degree with the highest distinction from Ecole Nationale Superieure des Mines de Paris (France) in 2006 after a 3­year research on real­time visual tracking and serving at INRIA in France. Dr. BenHimane received the prize of the best Ph.D. in France of the two years 2005 and 2006 in Applied and Innovative Research by the ASTI. Since early 2000's, Selim BenHimane has been working in augmented reality, computer vision, mobile applications, robotics and vision­based control. He authored and co­authored over 50 publications including papers in international conference proceedings, renowned scientific journal, research reports and patents.

Daniel Kurz is heading the Advanced Technology Group at metaio GmbH, a leading Augmented Reality company headquartered in Munich. With his research group, he is working on novel approaches and innovations in the fields of Computer Vision and Augmented Reality. Daniel received a Master of Science (M.Sc.) with honors and a Bachelor of Science (B.Sc.) from the Bauhaus­Universität Weimar in 2010 and 2006, respectively. Currently, he works on finalizing his dissertation thesis on sensor­aided visual camera localization and tracking for handheld AR to earn a Ph.D. degree from the Technische Universität München. Daniel regularly contributes to ISMAR since 2007 and won the ISMAR Best Poster Award in 2013. He authored and co­authored over 20 papers and patent applications in the area of Computer Vision and Augmented Reality. His research interests are focused on camera localization and tracking but also include other relevant topics in the context of AR, such as computer graphics and human computer interfaces.

Jonathan Ventura is a senior researcher at the Graz University of Technology, in Austria. His research focus is developing computer vision techniques for mobile augmented reality. He is especially interested in vision­based modeling and camera localization. The goal of his work is to enable sophisticated and widely available mobile augmented reality experiences through advanced sensor technology. Dr. Ventura is a native of the central coast of California and earned his Ph.D. in Computer Science from the University of California, Santa Barbara in 2012. He received his B.S. and M.S. degrees in Computer Science from UCSB, as well. He has also worked as a research intern at the Adobe Advanced Technologies Lab in San Jose, CA. He has presented his work at several top international conferences and journals, including ACM SIGGRAPH, IEEE ISMAR, and IEEE Transactions on Visualization and Computer Graphics. Joint work with his colleagues at UCSB was awarded the best paper prize from IEEE ISMAR, the premier international augmented reality conference.

Daniel Wagner received his MSc from Vienna University of Technology and his PhD from Graz University of Technology. Daniel is known for pioneering Augmented Reality on mobile phones. During his PhD study he developed the first tracking library running in real­time on PDAs and mobile phones. He created the Invisible Train game, which was shown at several international events including SIGGRAPH, WiredNextFest and the Ars Electronica Festival. He developed the first 6DOF natural feature tracker running in real­time on a mobile phone and designed the multi­platform software stack Studierstube ES. Daniel is an author of over 30 peer reviewed papers published at international conferences and journals. He gave more than 70 talks all around the world to academic and commercial audiences. Daniel was the deputy director of the Christian Doppler Lab at Graz University of Technology until he was hired by Qualcomm in early 2010, we he currently leads a project on developing a robust SLAM solution for mobile phones. 

Harald Wuest is the deputy head of the department Virtual and Augmented Reality at the Fraunhofer Institute for Computer Graphics (IGD) in Darmstadt. He is leading the development of the computer vision and tracking activities of Fraunhofer IGD’s augmented reality system. In 2004 he received his diploma degree in computer engineering from the University of Mannheim, and has been a research fellow at the Fraunhofer IGD since then. After an academic visit at the Centre of Advanced Media Technology in Singapore in 2007, he received his PhD in computer science from the University of Darmstadt in 2008. His research interest is focused on monocular camera based tracking and sensor fusion for augmented reality applications. He participated in every tracking contest of the ISMAR conferences and tracking challenges of other events and he could lead his team to win the first prize several times.

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